Day 3
A not-very-tested version of the game is posted.
This update, I spent time trying to condense the objects down to children inheriting from parents and then using the variable options on the objects to set the stats for the towers. After a lot of trial, that didn't pan out. I followed a tutorial on how to use structures and got that going tonight. Tower and Enemy stats are now set in a script file.
I also changed the resolution of the game to 800 x 600 and expanded the map a bit. I also made it not possible to build towers over the menu oh and the ability to place multiple towers down instead of re-clicking the menu item. I realize at writing this that those additional towers are currently free. I will need to change that!
Next will be figuring out stats for all enemies and towers I think and getting them balanced.
Monkey Defense Madness
Status | In development |
Author | murvkins |
More posts
- Day 7 & 8Mar 09, 2025
- Day 6Mar 07, 2025
- Day 5Mar 06, 2025
- Day 4Mar 05, 2025
- Day 1 ProgressMar 04, 2025
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