Day 4
Tonight, I re-assigned the money reduction to placing a tower on the map. Additionally, if you don't have enough money, the tower is removed from the cursor to prevent further spending .
I added the 8-way shot tower in. Initially it was shooting across the screen. I added a new property to my Tower class, bullet_ttl, and added an alarm to the bullet to trigger after the ttl or time-to-live was up and destroys the bullet. I then found the value that matched the range on the tower to keep the bullets within that circle.
And lastly, I added health bars to the enemies. This only took a few minutes thanks to it being a built in feature of GameMaker. I did have to add a maxhp property to my enemy class to do the math on their % remaining health.
Monkey Defense Madness
Status | In development |
Author | murvkins |
More posts
- Day 7 & 8Mar 09, 2025
- Day 6Mar 07, 2025
- Day 5Mar 06, 2025
- Day 1 ProgressMar 04, 2025
- Day 3Mar 04, 2025
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